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121. Route overview color change for jumps past first waypoint - in Player Features and Ideas Discussion [original thread]
It would be nice if the color of the gates past the first waypoint would be a different color than the gates to the first waypoint. It reduces the usefulness of the waypoint system if I can't tell which is the next gate I need to jump through in t...
- by Ersahi Kir - at 2014.02.08 07:15:00
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122. SOE Nestor Battleship discussion - in Ships and Modules [original thread]
The ship is just so limited in any role that it would have. it lacks the powergrid to be a lazer sniper, it lacks the lows to be a brick tank, and it has all of the limitations of a battleship when it comes to exploration. I tried to play with a r...
- by Ersahi Kir - at 2014.02.03 15:09:00
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123. SOE Nestor Battleship discussion - in Ships and Modules [original thread]
Mario Putzo wrote: 2 of these bad boys is all you need. [Nestor, Nestor] 2x 500W Infectious Power System Malfunction 3x E500 Prototype Energy Vampire Large S95a Remote Shield Booster Large 'Solace' Remote Armor Repairer 2x Large Shield Exten...
- by Ersahi Kir - at 2014.02.01 05:37:00
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124. Pros/cons of each blocakde runner ? - in Ships and Modules [original thread]
I'm going to play devils advocate here and just say pick the one you like the look of. Transport ships haven't going through the re-balancing yet, and if you pick one based on today's performance you're going to be disappointed when they nerf or b...
- by Ersahi Kir - at 2014.01.31 17:49:00
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125. Sticky:[Future Rubicon Point Release] Hull Repair Drones - in Player Features and Ideas Discussion [original thread]
You have to assign repair drones manually, so no. Nice addition though, no complaints.
- by Ersahi Kir - at 2014.01.30 15:08:00
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126. Tech II Noctis - in Player Features and Ideas Discussion [original thread]
The noctis is already a specialized ship, and making it even more specialized would be difficult without introducing unique modules. I don't really see much of a purpose for a tech II version, especially now with MTUs. If they want to make them us...
- by Ersahi Kir - at 2014.01.29 16:41:00
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127. Did you pay your Coders to Screw up? - in EVE General Discussion [original thread]
NuroCorp wrote: Get your asses in gear and fix all the things you screwed up. While your at it, get all the little retards who were involved in this update, throw them in the meeting room and over megaphone tell them why they suck at there job....
- by Ersahi Kir - at 2014.01.29 07:50:00
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128. [LANDMARK] TITAN GRAVEYARD - in Player Features and Ideas Discussion [original thread]
It's an interesting idea. I think it wouldn't be that bad to have one memorial per year if there are a minimum number of supercaps that die in a single fight. It's only January people, you have 11 more months to beat the 90 odd titan/super deaths ...
- by Ersahi Kir - at 2014.01.28 17:13:00
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129. Should remote repairs be ships specific? - in Ships and Modules [original thread]
Infinity Ziona wrote: I prefer to solo. Hopefully you don't post every time you herp-a-derp your ship solo into an enemy fleet. And can you at least link your kill mail? May as well know what you fit was and what you lost your ship too if y...
- by Ersahi Kir - at 2014.01.23 16:50:00
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130. PLEX for Power - in Player Features and Ideas Discussion [original thread]
Eve is run on some of the most powerful servers in the world. The lag is caused by how the game is coded, which is something you can't fix by throwing money at it. It's getting better, but has a long way to go, and players will always find a way t...
- by Ersahi Kir - at 2014.01.19 17:00:00
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131. Activity based additional SP - in Player Features and Ideas Discussion [original thread]
The best thing about eve is I don't feel like I have to sink every possible second in it to progress my character. I play when I want too, make some money, and if I have enough isk to replace the ships that explode then I'm at a good place. Once y...
- by Ersahi Kir - at 2014.01.16 04:53:00
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132. Industrial Warfare - in Player Features and Ideas Discussion [original thread]
I think you're missing the core point. When you're a ganker (or whatever else that would cause people to not trade with you) you have to have a trader alt. Gankers can't fly around with transports full of ships because one kill right later they're...
- by Ersahi Kir - at 2014.01.16 04:49:00
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133. Visual reactivation delay indicator - in Player Features and Ideas Discussion [original thread]
It would be nice to have a visual reactivation delay indicator. As an example modules cycle clockwise with a white ring, if modules such as MJD or cloak that have a reactivation delay it would be nice to see it as a red ring that decays counter cl...
- by Ersahi Kir - at 2014.01.15 05:07:00
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134. Race/ bloodline change - in EVE General Discussion [original thread]
I would be ok with cosmetic and background changes, but names have meaning and need to stay attached to a character.
- by Ersahi Kir - at 2014.01.15 05:01:00
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135. "kitchensink" logi ship - in Player Features and Ideas Discussion [original thread]
It's the little brother of the nidhoggur, which happens to be the worst capital ship in the game because of this bonus. I really don't see the point in having a ship where the point is to fit half your reppers with armor and half with shield. May...
- by Ersahi Kir - at 2014.01.15 04:39:00
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136. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Just a minor detail question, what flavor of sensors do these have? Radar or Magnetometric? I have one trained, just wondering if I should put the other in queue.
- by Ersahi Kir - at 2013.10.05 07:28:00
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137. POS Busters - in Player Features and Ideas Discussion [original thread]
Harry Forever wrote: no, we won't shoot them, this weapons should only lockon to goonswarm POS actually it could be a goonswarm POS homing missile I have to give it to the goons, they have gotten Harry's panties in a bundle. He's the gift t...
- by Ersahi Kir - at 2013.09.16 18:35:00
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138. POS Busters - in Player Features and Ideas Discussion [original thread]
It's so cute. Children cry when they want attention, Harry cries on the forums when he wants attention.
- by Ersahi Kir - at 2013.09.16 07:15:00
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139. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ravasta Helugo wrote: The issue with the "resists for rep" trade off is that it works as described for two ships, but two others (to include the Paladin) gain no resist bonus for their regionally prevalent rats to offset the 37.5% reduction in ...
- by Ersahi Kir - at 2013.09.09 18:35:00
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140. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Iome Ambraelle wrote: It would completely invalidate the ISK and SP investment of those players who already use the Marauder class for its current PVE focus. And this is why I want them to refund marauder training SP with the marauder update...
- by Ersahi Kir - at 2013.09.09 18:16:00
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